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AI Insights · Timothy · April 2022

Top 5 First Person Games on Android in New Zealand for Q1 2022

Analyzing the performance of the top first-person games on Android in New Zealand for Q1 2022, highlighting trends in downloads, revenue, and active users.

Top 5 First Person Games on Android in New Zealand for Q1 2022

In the first quarter of 2022, the top five first-person games on the Android platform in New Zealand showcased varied performance in terms of downloads, revenue, and active users. Here's a closer look at how each app fared:

Call of Duty: Mobile Season 8 from Activision Publishing, Inc. saw fluctuations in its weekly revenue, starting at approximately $12.8K at the end of December and experiencing a dip to $6.2K in mid-March, before rebounding to $12.1K by the end of the quarter. Weekly downloads remained relatively stable, peaking at 1.6K in early January and declining to just over 1K by the end of March. Meanwhile, weekly active users decreased from around 20.5K at the end of December to approximately 15.5K by the end of March.

Minecraft by Mojang maintained a consistent weekly revenue throughout the quarter, starting at about $5K and ending near $3.3K. The game’s weekly downloads were steady, with minor fluctuations, peaking at 386 downloads at the end of December and maintaining around 280 downloads towards the end of March. Weekly active users also showed stability, beginning at approximately 35.6K and ending the quarter slightly higher at 35.8K.

Choices: Stories You Play from Pixelberry experienced a downward trend in weekly revenue, beginning at $3.2K at the end of December and dropping to $2.2K by the end of March. Weekly downloads saw a significant spike in late February, reaching 753 downloads, but tapered off to 127 by the end of March. The active user base followed a similar trend, starting at 1.4K at the end of December, peaking at 2.3K in late February, and then decreasing to 910 by the end of March.

Fishing Clash: Sport Simulator from Ten Square Games displayed a steady weekly revenue, starting at $2.5K and ending at approximately $2.5K by the end of March. Weekly downloads peaked at 361 in late January and then declined to 119 by the end of the quarter. The weekly active users showed a decrease from around 10.4K at the end of December to 8.9K by the end of March.

Cooking Madness: A Chef's Game by ZenLife Games Ltd had a consistent weekly revenue, fluctuating around $2.2K to $2.4K throughout the quarter. Weekly downloads experienced a peak of 2.6K in mid-January, followed by a slight decline, ending at 1.9K by the end of March. The game’s active user base saw growth from 5.1K at the end of December to 6.8K by the end of March.

These insights are derived from Sensor Tower data, and more detailed analytics can be found on their platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022